Development of a serious game to measure physician implementation of trauma triage guidelines
Project Number5R21AG081724-02
Contact PI/Project LeaderMOHAN, DEEPIKA
Awardee OrganizationUNIVERSITY OF PITTSBURGH AT PITTSBURGH
Description
Abstract Text
ABSTRACT
Injury is the leading cause of loss of independence among those over the age 65, resulting in over 3 million
Emergency Department (ED) visits, 800,000 hospitalizations, and greater than $50 billion in costs each year.
Guideline-concordant triage of trauma patients – rapid identification of those with severe injuries and transfer to
trauma centers – decreases mortality by 10 to 25%, reduces loss of independence, and diminishes pain at one
year. Despite this evidence, under-triage persists (incidence: 50%), particularly among those over the age of
65 (incidence: 80%). Causes of non-compliance with clinical practice guidelines varies among physicians.
Moreover, exposing physicians to inappropriate interventions can have serious unintended consequences. To
address the implementation gap, we therefore propose to develop a novel serious game (an applied video
game) to measure physician behavior in trauma triage and to identify sources of non-compliance. In Aim 1, we
will build the game using an established, user-centered design process that involves formative research with
stakeholders (n=20), prototype development, and then calibration through iterative play-testing with a national
convenience sample of physicians (n=30). In Aim 2, we will establish the initial measurement properties of the
game by recruiting a local convenience sample of physicians (n=100), auditing their charts, and conducting
semi-structured interviews so that we can assess internal consistency reliability, re-test reliability, criterion
validity, and convergent construct validity. This proposal will deliver a tool that can be used to inform the
selection of interventions in future efforts to increase the implementation of guidelines in trauma triage, and
thereby to improve patient outcomes after injury.
Public Health Relevance Statement
PROJECT NARRATIVE
Non-compliance with clinical practice guidelines compromises patient outcomes after injury, and is particularly
prevalent among the elderly. One of the critical barriers to reducing preventable deaths after injury is the
absence of methods to identify the source of physician non-compliance and to personalize the selection of
implementation strategies. The objective of this proposal is to develop and to validate a serious game (an
applied video game) to understand physician behavior in trauma triage.
NIH Spending Category
No NIH Spending Category available.
Project Terms
AddressAdherenceAssessment toolBehaviorBehavior assessmentBehavioralBudgetsCalibrationClinicalClinical Practice GuidelineDevelopmentEffectivenessElderlyEmergency Department PhysicianEmergency department visitEquilibriumFosteringFutureGuidelinesHospitalizationIncidenceInjuryInterventionInterviewLaboratoriesLicensingMeasurementMeasuresMethodsOutcomePainPaperPatient TriagePatient-Focused OutcomesPatientsPerformancePhysiciansPlayProcessPropertyQuality of lifeRadarResearchResourcesRespondentSamplingSignal Detection AnalysisSourceStructureSurveysTestingTimeTraumaTrauma patientTriageUncertaintyVariantVideo GamesWorkWorld War IIadverse outcomebehavior changebehavioral phenotypingburnoutcare costsclinical implementationcognitive loadcontextual factorscosteffective interventiongame developmenthuman old age (65+)implementation strategyimprovedinjuredmortalitymultidisciplinarynon-compliancenovelolder patientpersonalized approachpressurepreventable deathprogramsprototypeprovider behaviorrecruitsevere injurysocial normtooltrauma centersuser centered designvirtual reality simulationwasting
No Sub Projects information available for 5R21AG081724-02
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