A Motion Exergaming Approach to Promote Self-Managing Fatigue and Pain after Head and Neck Cancer Treatment
Project Number5R01CA244947-03
Contact PI/Project LeaderWANG, HSIAO-LAN
Awardee OrganizationUNIVERSITY OF SOUTH FLORIDA
Description
Abstract Text
Project Summary/Abstract
Among head and neck cancer (HNC) patients, 92% report fatigue and 73% have pain. A 10% increase in
fatigue or pain is associated with a 10-25% reduction in HNC survival. During the critical transition period from
the end of active treatment to 3 months post-treatment (during which patients begin symptom self-
management), untreated physical symptoms negatively impact functional status (ADL) and quality of life
(QOL). Fatigue and musculoskeletal pain (related to tissue damage from surgery and radiation) are known to
improve in response to physical activity (PA). However, 51% of HNC survivors rarely engage in any type of PA
because of complicated PA barriers: impaired fitness, severe physical symptoms, and poor PA health beliefs.
A critical gap in our science is that no home-based behavioral PA intervention effectively addresses these PA
barriers in HNC patients. To address this gap, our overall objective is to test an intervention to overcome these
PA barriers for HNC patients during the critical transition period to self-management. PAfitME, a personalized
Physical Activity intervention with fitness graded Motion Exergames, is a telehealth program built on Social
Cognitive Theory and the exercise principal of adaptation. PAfitME is personalized to the HNC patient's PA
barriers. PAfitME, delivered via a tested mix of FaceTime calls and home visits, uses commercially available
exergaming platforms (Wii Fit and Xbox Kinect). Our pilot study generated impressive within-group effect sizes
for fatigue, pain, and ADL (d≥0.9). The feasibility and acceptability of PAfitME were also strong in patients with
several physical limitations. Attendance (98%) and attrition (20%) were much better than previous HNC studies
without adverse events. We propose the following specific aims: (1) When compared to an attention control
group, determine the effect of PAfitME on fatigue and musculoskeletal pain at week 6, when controlling for age
and sex; (2) when compared to an attention control group, determine the effect of PAfitME on functional status
and QOL at week 6, when controlling for age and sex; and (3) explore if PA self-efficacy, PA enjoyment, and
exergame minutes mediate the effect of PAfitME on fatigue and musculoskeletal pain. This study will evaluate
150 post-treatment (radiation or chemoradiation) HNC patients in an RCT with an attention control. For 6
weeks, the experimental (PAfitME) group will receive the PAfitME intervention, and the attention control group
will receive NCI-based survivorship education and exergame equipment (Wii Fit or Xbox Kinect without
PAfitME). For Aims 1 and 2, using an ITT framework, we will fit a series of linear mixed effects models with
each of the outcome variables. For Aim 3, we will conduct our exploratory analyses in ml_mediation (STATA
15), which will compute direct and indirect effects for multi-level data. This study aligns with the NCI Cancer
Moonshot goal to minimize cancer treatment-associated side effects and the key recommendation in the
National Comprehensive Cancer Network Clinical Guidelines of the need for evidence-based non-
pharmacological fatigue/pain treatments (National Priority).
Public Health Relevance Statement
PUBLIC HEALTH RELEVANCE:
Fatigue and pain are two high incident symptoms threatening survivals among head and neck cancer patients
after their treatment. For 6 weeks, the intervention group will receive a home-based Physical Activity
intervention with fitness graded Motion Exergames (PAfitME), and the attention control group will receive NCI-
based survivorship education and exergame equipment. We will test whether or not PAfitME is effective to
improve fatigue, musculoskeletal pain, functional status, and QOL during the critical transition period from the
treatment endpoint to self-management at home.
NIH Spending Category
No NIH Spending Category available.
Project Terms
AddressAdverse eventAftercareAgeArticular Range of MotionBehaviorBehavioralCancer PatientCancer SurvivorCancer SurvivorshipChronic DiseaseClinicalCompetenceControl GroupsDataEducationEligibility DeterminationEnrollmentEnteral FeedingEquipmentExerciseFatigueFutureGoalsGuidelinesHead and Neck CancerHealthHomeHome visitationImpairmentIndividualInterventionLiteratureLong-Term EffectsMalignant NeoplasmsMediatingMediationModelingMotionMusculoskeletal PainNational Comprehensive Cancer NetworkOperative Surgical ProceduresOutcomePainPain managementParticipantPatientsPerformancePhasePhysical activityPilot ProjectsPublishingQuality of lifeRadiationRecommendationReportingResearch DesignScienceSelf EfficacySelf ManagementSeriesSkeletal MuscleStimulusSumSymptomsTestingTimeTissuesTracheostomy procedureTreatment-Related CancerUpper ExtremityWalkingacceptability and feasibilityactive methodattentional controlbasecancer survivalcancer therapychemoradiationdesignevidence baseexercise interventionexergamefitnessfunctional adaptationfunctional statusgraspgroup interventionhead and neck cancer patienthealth beliefimprovedinnovationpain scorephysical symptomprimary outcomeprogramspublic health relevanceresponsesecondary outcomesexside effectsocial cognitive theorysurvivorshipsymptom self managementtelehealthtreatment durationvisual feedback
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